Dead Men Tell No Tales
The Captain of a ship is responsible for the crew’s morale, alacrity, and expertise. On board, her word is law and she is responsible for justice (however rough) amongst the crew.
Benefit: A Captain adds her Charisma modifier to the ship’s Loyalty score. She can make use of the ship’s Loyalty score to inspire the crew or free them from mindaffecting magic.
Vacancy Penalty: A ship without a Captain loses its stomach for the fight. A leaderless crew takes a –4 penalty to attack rolls and Will saving throws. A ship without a Captain surrenders when suffering 25% casualties, unless other extenuating circumstances exist (for example, if the crew knows the opposing ship will execute them).
Ship Initiative Modifier: Charisma
Special: A Captain typically does not directly command crew, relying on her officers to execute her will. The Captain designates the tasks she wants completed and which officer she wants to complete them on a turn-by-turn basis. However, the Captain (if she chooses) can directly command 20 crewmen, just as a Mate. These crewmen directly under her command are in addition to the orders she relays to the ship’s officers.